. C U R R I C U L U M . V I T A E .
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PERSONAL

Mr. ROLF MICHAEL MOHR

Nationality: British

 


 
EDUCATION

Felstead School: Entrance Art Scholarship

Nottingham University : BA (Hons) in Architecture and Environmental Design

Gnomon School of Visual Effects: Digital Matte Painting

 


 

 

EXPERIENCE

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2K GAMES , Novato Jan 2018 Present

UNANNOUNCED TITLE
Senior Concept Artist

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TELLTALE GAMES , San Rafael July 2016 Dec 2017

BATMAN: THE ENEMY WITHIN
Concept Artist

MARVEL'S GUARDIANS OF THE GALAXY: THE TELLTALE SERIES
Concept Artist

BATMAN: THE TELLTALE SERIES
Concept Artist

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GRAVISTAR LABS , Austin March 2016 — July 2016
Art Director on CODA DA CAPO gothic-themed Metroidvania style 2.5D adventure.

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FREELANCE CONCEPT ARTIST, Austin July 2014 — Present

TIMELESS: CONTINUUM RECON VR SHORT
Concept & Matte Artist

HBO's THE LEFTOVERS
Storyboard & Concept Artist on Season 3

ROOSTER TEETH PRODUCTIONS
RWBY Animated Series Storyboard Artist

BLUR STUDIOS
Middle Earth: Shadow of War - Launch Trailer Storyboard Artist
The Division - TV Commercial Storyboard Artist

KELLERHOUSE, INC.
Untitled David Fincher Project Pitch concepts

DIGITAL DOMAIN
Untitled Stan Lee Project Storyboards

WHITEMOON DREAMS
Concept art for unannounced Sony Morpheus VR project.

 
 

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Feb 2015 - Sept 2015 BATTLECRY STUDIOS

Concept design for new Battlecry IP. Working under creative direction of Viktor Antonov, visual design director of Zenimax Media.

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June 2010 - July 2014 CERTAIN AFFINITY, Austin

HALO: THE MASTER CHIEF COLLECTION
Concept Artist on the new Xbox One remaster of the classic Halo 2 - multiplayer

CALL OF DUTY: GHOSTS
Concept Artist. All platforms including Xbox One, PS4 - multiplayer

HALO 4
Lead Concept Artist - multiplayer

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April 2011 - Present PRECOG STUDIOS, Austin, London, LA

Director of Pre-Viz, Animation & VFX team for video game and motion picture production.

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June 2010 - Present Freelance Art Director & Concept Artist, Austin

HALO ANNIVERSARY
Environment concepts for XBox 360 revamp of the original Halo CE

ACTIVISION IP
Character concept designs for licensed IP

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June 2010 - May 2011 HELLFIRE GAMES , Austin

NOVUS PRIME

Art Director on brand new PS3 multiplayer space combat game for Playstation Home.

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Sept 2009 - April 2011 MICRORAPTOR GAMES , Austin

Creative Director of small video game development startup.

Developed pitches and prototypes for first party PSN and XBLA titles.

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Mar 2010 - June 2010 SONY COMPUTER ENTERTAINMENT, San Diego

Freelance Concept Artist on various first party PS3 projects:

PLAYSTATION MOVE HEROES
Concept art for Jak & Sly environments for this game for new PlayStation Move game

PLAYSTATION HOME
Architectural designs for Lakeside Apartment downloadable content
Concept art for other Home locations

TWISTED METAL PS3
Concept art for intro cinematic storyboard sequence of this highly anticipated sequel.

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Sept 2008 - June 2009 DISNEY JUNCTION POINT STUDIOS, Austin

DISNEY'S EPIC MICKEY

Director of Visual Development on Warren Spector's high profile Wii title.

Worked closely with Warren Spector supervising the artistic direction and visual style of all art-related content: Concept, Character, Environment, Animation, Cinematics and FX and a large overseas outsourcing department.

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July 2008 - Sept 2008 VIRTUE ARTS , Los Angeles

LUNAR RACING CHAMPIONSHIP Concept artist on PC / X-Box 360 arcade style game with NASA and Discovery Channel tie-ins.

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July 2002 - June 2008 INSOMNIAC GAMES, Los Angeles

RATCHET & CLANK FUTURE: A Crack in Time

Concept artist for PS3 sequel.

RATCHET & CLANK FUTURE: Tools of Destruction

The classic platformer comes to PlayStation 3...

Concept artist for this award winning title which the New York Times compared with "Pixar" graphics...

 

RESISTANCE 2 - PS3

Concept artist on the forthcoming monster of a sequel to the best-selling PS3 game.

RESISTANCE: Fall Of Man - PS3

Full time concept artist: Designed environments and created additional effects for first person shooter. Number 1 selling launch title for Sony's new PlayStation 3 console.

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RATCHET: Deadlocked The fourth installment...

RATCHET & CLANK: Up Your Arsenal Third in the series, rated the best so far..

RATCHET & CLANK: Going Commando Sequel to this hugely successful game

RATCHET & CLANK The innovative, genre-defining action platformer for PlayStation 2

Modeled, textured and designed stylized, fantasy environments using Maya and in-house tools / plug-ins.

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Jan 2002 - May 2002 NEVERSOFT, Los Angeles

TONY HAWK'S PRO-SKATER 4 The classic series continues, for PlayStation 2, being developed in tandem with X-Box and Gamecube versions.

Modeled and textured highly realistic real-time environments using 3DStudio Max and in-house tools / plug-ins.

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Aug. 2001- Jan 2002 LUCKY CHICKEN GAMES, Santa Monica

ROBOTECH: The Macross Saga Space Shooter for Game Boy Advance

Background level art - tile sets, menu graphics

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Feb. 1999 NOVALOGIC, Calabasas

'NECROCIDE' Horror game for PC CDROM

Conceptual designs for characters, environments, weapons. Modeling and texturing of player character, enemies, 3d buildings, weapons, player interface.

 

 

DELTA FORCE 3 multi-player combat sim for PC CDROM.

Character designs for and additional modeling / texturing of player characters, buildings, vehicles etc.

TACHYON: The Fringe space combat game for PC CDROM and networked multi-play.
Designed all spaceships, starbases, characters etc.
Used 3DStudio Max to model and texture-map real-time ships, bases and pilot characters. Modeled and animated main character for intro cinematic sequence.

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Nov. 1996 DREAMWORKS INTERACTIVE, Los Angeles

T'AI FU Aracde combat game for PlayStation

Menu graphics and additional environment modeling.

TRESPASSER: JURASSIC PARK game for PC CDROM

Modeling and texturing of huge real-time environments and dinosaurs, using 3DStudio Max and in-house tools / world editors.

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1996 SYSTEM 3 ARCADE, London

Design proposal (based on earlier docs) and initial stage development for LAST NINJA 3D game for Sony PlayStation

 

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1995 SONY COMPUTER ENTERTAINMENT, London

PORSCHE CHALLENGE PlayStation
Worked on storyboards & early design stages - the open-top cars with animated, visible character. 
Used Alias Power Animator on to convert CAD model into real-time low polygon model, built and texture-mapped track, buildings, environment etc for US track.

Co-designed MEAN ARENAS game prototype: 4-player futuristic gladiator beat-em-up 
Designed characters and built texture-mapped, real-time PlayStation figures.

 

Co-designed a fairly epic sci-fi game called RESISTANCE about alien invasion.

Also at Sony I created a cartoon strip called 'POLYGON REDUCTION MAN' for their Newsletter

Designed 'virtual' environments for CYBERJACK prototype game - a DESCENT style shoot-em-up set in cyberspace. 
Created PlayStation format textures on Photoshop, produced real-time models for Playstation fly-through demo



Cyber-Sentry'

 

 

Storyboards for PlayStation FMV demo and rendered various sequences in Softimage.

 

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1991 CORE DESIGN LTD. Derby, England.

Co- designed DOCTOR WHO 3d adventure game for Sega, a 3 time line proposal, Tom Baker was confirmed as on board to do narrated FMV cinematic sequences, but it turned out Sega couldn't afford the licencing fee from the BBC.

Box cover artwork : ENCHANTIA, UNIVERSE, DRAGONSTONE, BC RACERS

3D packages: 3DStudio v. 4.0 and Wavefront introductory course.

  Designed story for UNIVERSE, a space-fantasy graphic adventure (on Amiga, CD32, PC and CD ROM) 
and acted as coordinater/art director. 
Designed and painted all the backdrops. 
Created rotoscoped main character, animated on DeluxeAnim (Amiga) Also created additional icon graphics, 
manual design, background story material etc.

UNIVERSE

 

Created scene layouts and painted all the digitized backgrounds for  CURSE OF ENCHANTIA graphic adventure 
(for Amiga, PC and CD ROM) Also created icons and additional sprites in DPaint and Brilliance on Amiga.

 

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Continued with architectural perspectives / artist’s impressions on a freelance basis for Sarah Brown Artists agency, Ealing, London : 

Freelance illustration:

Paperback:
Reach For Tomorrow - Arthur C. Clarke
Hardback:
Tripoint - C.J. Cherryh
Of Monsters and Men - William Tenn
Here Comes Civilization Vol. 2 - William Tenn

Misc. Illustrations:
Games Workshop - White Dwarf, Space Fleet
R. Talsorian - Cyberpunk UK
Archon Gaming - Noir series
Fantasy Forge - Kryomek
Dark Horse Comics UK - Aliens, Star Wars
Machine Phase graphic novel

 

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1987 Stefan Barcikowski architectural model makers, Nottingham.

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1986 Year-out trainee architectural draughtsman for Sutherland Craig Architects, Nottingham.  During this time I attended a training course in the "SONATA" architectural CAD system


 

CONCEPTING & VISUAL DESIGNMany of these were "Special Projects" involving visual and story development for various film/merchandising cross-overs - where toy companies such as Hasbro and  movie studios collaborate on project development.

  •  MUTANT CHRONICLES - PINEWOOD STUDIOS/CINERGI FILMS
    Conceptual sketches for starships, escape pods, and architecture.
 
  • THE NUTTIEST NUTCRACKER - GOLDEN FILMS
    Layouts for architecture and environments — fantasy animated film

 
  •  HELEN  OF TROY: EXO - DREAMWORKS / HASBRO
    Mech warrior designs for retro-mythological Dreamworks film concept.

'mech' robot
 
  •  COWBOYS & ALIENS - DREAMWORKS / HASBRO
     Alien and vehicle designs for Dreamworks film concept based on American Indians etc.
  •  SUPERMAN LIVES - WARNER BROS. / HASBRO
    Character, costume, ship designs for  Warner Bros. 'Superman Lives' including main Brainiac & alien technology suit concept
  • BATMAN - WARNER BROS. / HASBRO
    Conceptual ideas for costumes, accessories etc. for new tech-based Batman toy line

 

  • FOX KID’S TV - FOX / HASBRO
    Character development for Manga-style robot TV character
  • BEAST MACHINES: TRANSFORMERS - HASBRO / MAINFRAME
    Character designs for the new version of the popular Beast Machines TV show.
  • SMALL SOLDIERS 2 - - DREAMWORKS / UNIVERSAL / HASBRO
    Designs for makeshift vehicles and robots made from parts of toys / household items.

 

  • MEN IN BLACK 2 - COLUMBIA / HASBRO
    Story development -  various treatments for sequel and designs for new flying car.

 

  •  JURASSIC PARK 3 - DREAMWORKS / UNIVERSAL / HASBRO
    Visual development of high tech equipment, weapons, gear

 

  • STAR WARS - JEDI ACADEMY - HASBRO / LUCASFILM
    "Ideation" of ships, vehicles, gear etc for the young Jedis. Also concepts for
    assistant droids and Jedi / Sith giant robots.
  • AFTER DARK - Hans Canosa
    Storyboards for supernatural thriller currently in development.

 

 

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